Rabu, 19 Februari 2014

Script Deface Blog


Kali ini ane mau share script deface blog, silahkan ganti sendiri ( kalo bisa jangan diganti ) hhehehehehe


 <html>
 <head>
 <TITLE>
 HACKED By Kevin Christian
 </TITLE>
 <style type="text/css"> @media print { body { display:none } } </style>

 <meta name="Author" content="Gerard Ferrandez at http://www.dhteumeuleu.com">
 <meta http-equiv="imagetoolbar" content="no">
 <style type="text/css">
  html {
   overflow: hidden;
  }
  body {
   background:#000000 no-repeat;background-size:95%;background-attachment:fixed;
   width: 100%;
   height: 100%;
   color: #000000;
  }
  #frm {
   position: absolute;
   height: 100%;
   width: 100%;
   left: 0%;
   top: 0%;
   font-size: 2em;
   font-weight: bold;
   font-family: Chiller;
   background: #transparent;
   overflow: hidden;
   padding: 0.5em;
  }
  #frm span {
   position: relative;
   text-align: center;
   z-index: 1;
  }
  #mtxform {
   position: relative;
   z-index: 10;
  }
  .hidden {
   visibility: hidden;
  }
 </style>
 <link rel=?¢â‚¬??shortcut icon?¢â‚¬?? href=?¢â‚¬??http://www.hi5style.com/gr/heart.gif?¢â‚¬?? />
 <script type="text/javascript">
 /*
    =====
          script: morphing text
          author: Gerard Ferrandez - [Ge1doot]
            date: 20 September, 2008
            site: http://www.dhteumeuleu.com
     inspiration: http://www.pwang.com/blog/archives/2006/04/post_100.html
           quote: Scott Adams, 'The Dilbert Principle'
                        ------------
         license: CC-BY-NC - please do not remove this notice !
    =====
 */
 
 var mtx = function () {
  /* ==== private variables & methods ==== */
  var stop = false;
  var frm, lineDelay, charDelay;
  var colorText, colorMatch, colorGhost, elapsedTime;
  var lineIndex = 0;
  var lineChar  = [];
  var animStack = [];
  var colorStack = [];
  /* ==== rgb color ==== */
  function colorRGB (c) {
   return 'rgb('
    +Math.round(Math.min(255, Math.max(0, c[0])))+','
    +Math.round(Math.min(255, Math.max(0, c[1])))+','
    +Math.round(Math.min(255, Math.max(0, c[2])))+')';
  }
  /* ==== Easing functions ==== */
  function Ease () {}
  Ease.prototype = {
   ease : function () {
    this.m += this.s;
    this.x0 += (this.d * this.m * .0025);
    if (this.m == 20) this.s = -1;
    return this.x0;
   },
   init : function (x0, x1) {
    this.m = 0;
    this.s = 1;
    this.d = x1 - x0;
    this.x0 = x0;
   }
  }
 
  /* ==== Load Lines ==== */
  function loadLines () {
   // read text from HTML form
   text = document.forms.mtxform.text.value.split("\n");
   // loop through all lines
   for (var j = 0; j < text.length; j++) {
    var t = text[j];
    if (t) {
     var n = t.length;
     lineChar[j] = [];
     // first pass: create characters capture RELATIVE offset coordinates
     for (var i = 0; i < n; i++)
      lineChar[j][i] = new Character(t.charAt(i), j);
     // second pass: convert to absolute position
     for (var i = 0, o; o = lineChar[j][i]; i++) {
      if (o.c == "|") {
       // remove spaces
       lineChar[j].splice(i, 1);
       frm.removeChild(o.o);
       i--;
      } else {
       // convert to absolute position and render
       o.o.style.position = "absolute";
       o.o.style.color = colorRGB(colorText);
       o.moveHTML();
       // push first line in animation stack
       if (j == 0) pushAnim (o, charDelay * i);
      }
     }
    }
   }
  }
  /* ==== Character Constructor ==== */
  function Character (c, line) {
   if (c == " ") c = "|";
   this.c = c;
   // create HTML element and append the the container
   this.o = document.createElement("span");
   this.o.innerHTML = c;
   this.o.style.zIndex = 2;
   frm.appendChild(this.o);
   // capture relative offset positions !
   this.x0 = this.o.offsetLeft;
   this.y0 = -this.o.offsetHeight * 1.5;
   this.x1 = this.x0;
   this.x2 = this.x0;
   this.y1 = (line + 1) * this.o.offsetHeight;
   this.y2 = frm.offsetHeight;
   this.mx = new Ease();
   this.my = new Ease();
   this.c0 = [colorText[0], colorText[1], colorText[2]];
  }
  /* ==== Character functions ==== */
  Character.prototype = {
   // ---- character animation ----
   anim : function (i) {
    // temporization
    if (this.delay > 0) {
     if (elapsedTime)
      this.delay -= new Date().getTime() - elapsedTime;
    } else {
     // moving
     this.x0 = this.mx.ease();
     this.y0 = this.my.ease();
     this.moveHTML();
     if (!this.my.m && !this.mx.m) {
      // remove from stack
      animStack.splice(i, 1);
      // remove dead characters
      if (this.off) frm.removeChild(this.o);
     }
    }
   },
   // ----- color fading ------
   color : function (i) {
    this.c0[0] += this.cr[0];
    this.c0[1] += this.cr[1];
    this.c0[2] += this.cr[2];
    this.ci++;
    this.o.style.color = colorRGB(this.c0);
    if (this.ci >= this.cs)
     colorStack.splice(i, 1);
   },
   // ----- HTML positioning -----
   moveHTML : function () {
    this.o.style.left = Math.round(this.x0) + "px";
    this.o.style.top  = Math.round(this.y0) + "px";
   },
   // ----- init color fading ------
   colorFade : function (c1, steps) {
    this.cs = steps;
    this.cr = [(c1[0] - this.c0[0]) / steps, (c1[1] - this.c0[1]) / steps, (c1[2] - this.c0[2]) / steps];
    if (this.cr[0] != 0 || this.cr[1] != 0 || this.cr[2] != 0){
     this.ci = 0;
     colorStack.push (this);
    }
   }
  }
  /* ==== push character in the animation stack ==== */
  function pushAnim (o, delay) {
   // init ease
   o.mx.init(o.x0, o.x1);
   o.my.init(o.y0, o.y1);
   o.delay = delay;
   // push stack
   animStack.push(o);
  }
  /* ==== next line ==== */
  function nextLine () {
   if (lineIndex < lineChar.length - 1) {
    // display shadow text
    for (var i = 0, o; o = lineChar[lineIndex][i]; i++) {
     var s = o.o.cloneNode(true);
     s.style.zIndex = 1;
     s.style.color = colorRGB(colorGhost);
     frm.appendChild(s);
    }
    // matching next line characters
    for (var i = 0, t; t = lineChar[lineIndex + 1][i]; i++) {
     for (var j = 0, o; o = lineChar[lineIndex][j]; j++) {
      if (o.c == t.c) {
       // colors
       t.colorFade(colorMatch, o.match ? 1 : 40);
       t.match = true;
       // swap characters
       t.x0 = o.x0;
       t.y0 = o.y0;
       t.moveHTML();
       // remove redundant character
       frm.removeChild(o.o);
       lineChar[lineIndex].splice(j, 1);
       break;
      }
     }
    }
    // take off redundant characters
    for (var i = 0, o; o = lineChar[lineIndex][i]; i++) {
     // set target position (off frame)
     o.y1 = frm.offsetHeight;
     o.off = true;
     o.match = false;
     o.colorFade (colorText, 40);
     // push in animation stack
     pushAnim (o, (lineDelay * .8) + charDelay * i);
    }
   }
   // push next line in animation stack
   lineIndex++;
   if (lineIndex < lineChar.length) {
    for (var i = 0, o; o = lineChar[lineIndex][i]; i++)
     pushAnim (o, lineDelay + charDelay * i);
   }
  }
 
  /* ==== main animation loop ==== */
  function main() {
   //  characters
   var n = animStack.length;
   if (n) {
    var i = n;
    while (i--)
     animStack[i].anim(i);
   } else nextLine ();
   // colors
   var i = colorStack.length;
   while (i--)
    colorStack[i].color(i);
   // get elapsed time and loop
   elapsedTime = new Date().getTime();
   setTimeout(main, 16);
  }
 
  /* //////////// ==== public methods ==== //////////// */
  return {
   /* ==== initialize script ==== */
   init : function (cont, t1, t2, c1, c2, c3) {
    // container
    frm = document.getElementById(cont);
    lineDelay = t1;
    charDelay = t2;
    colorText = c1;
    colorMatch = c2;
    colorGhost = c3;
    loadLines();
    main();
   },
   changeText : function () {
    document.getElementById("show").className = "";
    document.getElementById("inputext").className = "hidden";
    lineChar  = [];
    animStack = [];
    colorStack = [];
    frm.innerHTML = "";
    lineIndex = 0;
    elapsedTime = 0;
    loadLines();
    frm.focus();
   },
   show : function () {
    document.getElementById("show").className = "hidden";
    document.getElementById("inputext").className = "";
    document.getElementById("text").focus();
   }
  }
 }();
 
 
 /* ==== init text ==== */
 onload = function () {
 
 // mtx.init( el, linesDelay, charsDelay, cText, cMatch, cGhost);
  mtx.init("frm", 1500, 150, [255,255,255], [255,64,0], [44,44,44]);
 }
 
 </script>
 </head>
 <body oncontextmenu='return false;' onkeydown='return false;' onmousedown='return false;'>
 
 <div id="frm"></div>
 <form id="mtxform" name="mtxform">
 <span id="inputext" class="hidden">
 <textarea rows="5" cols="20" id="text" name="text">
 ======================================
 Message :
 ======================================
 Hey Admin...,
 I'm Kevin Christian
 Your Website Has Been Hacked By Kevin Christian...
 Contact Me : Facebook : Kevin Christian | Twitter : @kevin281200
 Please Patch Your Site
 Thank's to :
 Java Cyber Army | DDOS ATTACK INDONESIA
 ======================================
 From :Kevin Christian
 To : Admin this Site
 ======================================
                       
 </textarea>

Selasa, 18 Februari 2014

Cara Mengambil ( Menghack ) Bandwith/ Kecepatan Wifi


Sedot Bandwith Wifi

1. Buka Start - Run, ketikkan cmd.exe dan akan muncul jendela baru

2. Ketikan ipconfig/all di pointer yang kedip-kedip. Perintah ini berfungsi untuk menampilkan 
   informasi seputar koneksi dimana anda berada sekarang

3. Cari yang namanya DNS Server kemudian lihat kode yang ada di sebelahnya, dan kode itu yang harus anda ingat
   dan kalo perlu tulis dahulu di notepad.

4. Scroll ke bawah, ketik perintah ping -l 1000 dan kode DNS Server yang tertera di komputer anda tadi 
   lalu ketikkan -t. Contoh : (ping -l 1000 202.159.33.2 -t)  Sedangkan untuk angka 1000 merupakan kecepatan yang diinginkan

5. Tekan Enter, minimize kotak dialog RUN dan jangan ditutup.


Ok gan sekarang Kecepatannya Meningkat drastis, ok gan kalo udah bisa like FP ane ya, Disini

Selasa, 11 Februari 2014

Cheat Ninja Saga 1 Hit kill dengan cheat engine

Ninja Saga

Kali Ini Ane nge-post cheat Ninja Saga 1 Hitt kill.
Ok gk usah basa-basi ini tutornya gan

1. Masuk NS
2. Masuk hunting boss dan attack bos yang diinginkan
3. Setelah masuk,biarkan si boss menyerang kita dulu(kita dodge aja) 
4. Buka CE terus pilih 8 bytes 
5. Masukkan jumlah darah si boss Berikut data darah:

 * Ginkotsu:7293
 * Yanki:12760 
 * Sesho:27950 
 * Tengu fire:15819
 * Tengu wind: 12052
 * Byakko:75816
 * Ape king:90720
 * Turtle:132800

Tutor : 
1. First scan,cari yang addres sama dengan value yang dimasukkan tadi trs disebelahnya double klik
2. Lalu coba attack si boss 
3. Langsung ganti value si boss dgn 0 
4. Attack si boss dan mati

Cheat Ninja Saga Gold


Ninja Saga

oke gan. Sekarang ane mau kasih tau cara ngecheat Ninja saga gold

siapkan alat tempurnya dulu gan :
-cheat engine
-restu ama ortu ( akakakak gk usah ini gan )

ok gan ini caranya :

  1. Buka cheat engine ( kalo gk buka kagak bisa akakakakak )
  2. procces ke browser yg agan pake
  3. selesaikan dulu daily tasknya ( jangan di claim dulu )
  4. buka cheat engine, valuenya ganti jadi 4 byte
  5. tulis jumlah koin agan semua, terus teken first scan
  6. klik 2x address yg muncul
  7. klik address 2 kali ( yg dibawah ) terus ganti xxxxx78 menjadi xxxxxAC
  8. lalu ganti valuenya menjadi 75000
  9. lalu msuk kage room
  10.  lalu centang di cheat engine enable speed hack1.0 menjadi 500.0 ( kalo pake speddy gpp tapi kalo pake     modem gk usah dijalanin langkah ini )
  11. lalu claim daily tasknya
  12. lalu kamu dapet 16 juta koin
  13. selesai
ok gan sekarang cheatnya udah ane post ok sekarang tinggal agan coba sendiri ok

( butuh cheat lain comment )

Download Cheat Long line 8 Ball Pool


hehehe.....     sekarang ane baru bisa post. Kali ini ane gk ngepost film tapi ngepost cheat akakakakak.( ini      cuman buat yg baru bisa maen kalo udh bisa gk usah ngecheat akakakakak, tapi terserah juga akakakkak )
ok gk usah basa-basi ni cheatnya gan silakan download 

Download Here

kalo mau cheat yang lain comment gan.